At Blank, the principle is “Start design with why” to clearly understand our potential users would need this app. We should know what the users goals are like and how they achieve them. The wrong way would be to ask directly what they need, the right way is to observe and ask what goals they are trying to achieve.
So I started to interview my Chinese coworkers and friends to ask them a little about their habits in term of cooking at home.
It turns out that students and overall young Chinese people work long hours and sometime eat at their working place. And on the times they’re actually at home for diner time they’re often too tired to think too hard about what to cook and then cook it.
I remember one of my coworker saying to me that he bought a huge bag of rice a while ago and that he was having a hard time finishing it because he was hardly cooking.
Some of them had a rice cooker linked to an app but it was almost useless since what you could do on the app you could do on the actual machine. The only plus side was being able to launch rice without moving from your couch.
Overall the results were that:
1 – People were often too tired to cook, so diner was often take out or delivery.
2 – They were either people who didn’t know what to cook, and those who were planning their weekly meals
3 – 3 main ways to make up their mind on what co cook: well known recipes, internet, or improvising with whatever is in the fridge.
It was clear that an app with a few more fun and useful features was needed. Something that would help and encourage users to spend a little time cooking.
From the data I gathered I established the main kind of users we decided to focus on.